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Thread: Planet Resource & Building Change

  1. #1
    Join Date
    Jun 2014
    Posts
    28

    Post Planet Resource & Building Change

    Here are statistics that make every planet worthwhile, with exception of the Gaseous for the most part.
    They have more distingushed strengths but not as exagerated difference in required colo for producing.
    The side numbers next to the ">" means total production amount when Max. Col. is placed on facilities.
    Notice each has same upgrade time, although arranged differently so half fast/slow at start half at end.
    Everything has been considered with the values and the figures are with simple cargo transfers in mind.

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    ===[EARTH]==========(1.2 Ratio)===
    3.0% Daily Growth - 50,000 Max.Pop
    30 Col make 1 Def - 20,000 Max.Def
    __________________________________
    (Fuel Ore Mine)
    5 Col make 1 Fig - Max.Col: 15,000 > 3000 fig
    3 Col make 1 Res - Max.Res: 25,000 > 5000 ore
    (Organics Farm)
    5 Col make 1 Fig - Max.Col: 15,000 > 3000 fig
    4 Col make 1 Res - Max.Res: 50,000 > 3750 org
    (Equip Factory)
    5 Col make 1 Fig - Max.Col: 15,000 > 3000 fig
    10 Col make 1 Res - Max.Res: 9,000 > 1500 equ
    __________________________________
    1|Citadel 4 Build Days - 3,000 Col
    3,000 Ore - 1,500 Org - 450 Equip
    2|Com.Cpu 2 Build Days - 1,000 Col
    1,000 Ore - 0,500 Org - 150 Equip
    3|QuasarC 3 Build Days - 2,000 Col
    2,000 Ore - 1,000 Org - 300 Equip
    4|Shields 5 Build Days - 4,000 Col
    4,500 Ore - 2,000 Org - 600 Equip
    5|TranDrv 6 Build Days - 5,000 Col
    6,000 Ore - 2,500 Org - 750 Equip
    6|IntrGen 7 Build Days - 6,000 Col
    7,500 Ore - 3,000 Org - 900 Equip
    ==================================


    ===[OCEAN]==========(1.2 Ratio)===
    2.5% Daily Growth - 40,000 Max.Pop
    20 Col make 1 Def - 30,000 Max.Def
    __________________________________
    (Fuel Ore Mine)
    5 Col make 1 Fig - Max.Col: 15,000 > 3000 fig
    4 Col make 1 Res - Max.Res: 25,000 > 3750 ore
    (Organics Farm)
    5 Col make 1 Fig - Max.Col: 15,000 > 3000 fig
    3 Col make 1 Res - Max.Res: 75,000 > 5000 org
    (Equip Factory)
    10 Col make 1 Fig - Max.Col: 5,000 > 500 fig
    50 Col make 1 Res - Max.Res: 2,500 > 100 equ
    __________________________________
    1|Citadel 6 Build Days - 5,000 Col
    6,000 Ore - 2,500 Org - 750 Equip
    2|Com.Cpu 5 Build Days - 4,000 Col
    4,500 Ore - 2,000 Org - 600 Equip
    3|QuasarC 7 Build Days - 6,000 Col
    7,500 Ore - 3,000 Org - 900 Equip
    4|Shields 4 Build Days - 3,000 Col
    3,000 Ore - 1,500 Org - 450 Equip
    5|TranDrv 3 Build Days - 2,000 Col
    2,000 Ore - 1,000 Org - 300 Equip
    6|IntrGen 2 Build Days - 1,000 Col
    1,000 Ore - 0,500 Org - 150 Equip
    ==================================


    ===[MOUNTAIN]=======(1.3 Ratio)===
    2.0% Daily Growth - 35,000 Max.Pop
    25 Col make 1 Def - 25,000 Max.Def
    __________________________________
    (Fuel Ore Mine)
    5 Col make 1 Fig - Max.Col: 15,000 > 3000 fig
    2 Col make 1 Res - Max.Res: 50,000 > 7500 ore
    (Organics Farm)
    10 Col make 1 Fig - Max.Col: 5,000 > 500 fig
    5 Col make 1 Res - Max.Res: 25,000 > 1000 org
    (Equip Factory)
    5 Col make 1 Fig - Max.Col: 10,000 > 2000 fig
    10 Col make 1 Res - Max.Res: 7,500 > 1000 equ
    __________________________________
    1|Citadel 2 Build Days - 1,000 Col
    1,000 Ore - 0,500 Org - 150 Equip
    2|Com.Cpu 3 Build Days - 2,000 Col
    2,000 Ore - 1,000 Org - 300 Equip
    3|QuasarC 4 Build Days - 3,000 Col
    3,000 Ore - 1,500 Org - 450 Equip
    4|Shields 5 Build Days - 4,000 Col
    4,500 Ore - 2,000 Org - 600 Equip
    5|TranDrv 7 Build Days - 6,000 Col
    7,500 Ore - 3,000 Org - 900 Equip
    6|IntrGen 6 Build Days - 5,000 Col
    6,000 Ore - 2,500 Org - 750 Equip
    ==================================


    ===[DESERT]=========(1.4 Ratio)===
    1.5% Daily Growth - 25,000 Max.Pop
    10 Col make 1 Def - 50,000 Max.Def
    __________________________________
    (Fuel Ore Mine)
    5 Col make 1 Fig - Max.Col: 15,000 > 3000 fig
    2 Col make 1 Res - Max.Res: 50,000 > 7500 ore
    (Organics Farm)
    10 Col make 1 Fig - Max.Col: 2,500 > 250 fig
    10 Col make 1 Res - Max.Res: 5,000 > 250 org
    (Equip Factory)
    10 Col make 1 Fig - Max.Col: 2,500 > 250 fig
    25 Col make 1 Res - Max.Res: 4,500 > 100 equ
    __________________________________
    1|Citadel 5 Build Days - 4,000 Col
    4,500 Ore - 2,000 Org - 600 Equip
    2|Com.Cpu 4 Build Days - 3,000 Col
    3,000 Ore - 1,500 Org - 450 Equip
    3|QuasarC 3 Build Days - 2,000 Col
    2,000 Ore - 1,000 Org - 300 Equip
    4|Shields 2 Build Days - 1,000 Col
    1,000 Ore - 0,500 Org - 150 Equip
    5|TranDrv 7 Build Days - 6,000 Col
    7,500 Ore - 3,000 Org - 900 Equip
    6|IntrGen 6 Build Days - 5,000 Col
    6,000 Ore - 2,500 Org - 750 Equip
    ==================================


    ===[GLACIAL]========(1.5 Ratio)===
    1.0% Daily Growth - 20,000 Max.Pop
    1 Col make 1 Def - 100,000 Max.Def
    __________________________________
    (Fuel Ore Mine)
    5 Col make 1 Fig - Max.Col: 12,500 > 2500 fig
    5 Col make 1 Res - Max.Res: 25,000 > 2500 ore
    (Organics Farm)
    10 Col make 1 Fig - Max.Col: 3,000 > 300 fig
    6 Col make 1 Res - Max.Res: 25,000 > 500 org
    (Equip Factory)
    10 Col make 1 Fig - Max.Col: 2,000 > 200 fig
    40 Col make 1 Res - Max.Res: 3,000 > 50 equ
    __________________________________
    1|Citadel 6 Build Days - 5,000 Col
    6,000 Ore - 2,500 Org - 750 Equip
    2|Com.Cpu 5 Build Days - 4,000 Col
    4,500 Ore - 2,000 Org - 600 Equip
    3|QuasarC 7 Build Days - 6,000 Col
    7,500 Ore - 3,000 Org - 900 Equip
    4|Shields 2 Build Days - 1,000 Col
    1,000 Ore - 0,500 Org - 150 Equip
    5|TranDrv 4 Build Days - 3,000 Col
    3,000 Ore - 1,500 Org - 450 Equip
    6|IntrGen 3 Build Days - 2,000 Col
    2,000 Ore - 1,000 Org - 300 Equip
    ==================================


    ===[VOLCANIC]=======(1.4 Ratio)===
    0.5% Daily Growth - 20,000 Max.Pop
    40 Col make 1 Def - 10,000 Max.Def
    __________________________________
    (Fuel Ore Mine)
    5 Col make 1 Fig - Max.Col: 15,000 > 3000 fig
    1 Col make 1 Res - Max.Res: 75,000 > 15000 ore
    (Organics Farm)
    XX Col make 1 Fig - Max.Col: 0,000 > 0 fig
    XX Col make 1 Res - Max.Res: 3,000 > 0 org
    (Equip Factory)
    10 Col make 1 Fig - Max.Col: 5,000 > 500 fig
    20 Col make 1 Res - Max.Res: 6,000 > 250 equ
    __________________________________
    1|Citadel 3 Build Days - 2,000 Col
    2,000 Ore - 1,000 Org - 300 Equip
    2|Com.Cpu 4 Build Days - 3,000 Col
    3,000 Ore - 1,500 Org - 450 Equip
    3|QuasarC 2 Build Days - 1,000 Col
    1,000 Ore - 0,500 Org - 150 Equip
    4|Shields 5 Build Days - 4,000 Col
    4,500 Ore - 2,000 Org - 600 Equip
    5|TranDrv 7 Build Days - 6,000 Col
    7,500 Ore - 3,000 Org - 900 Equip
    6|IntrGen 6 Build Days - 5,000 Col
    6,000 Ore - 2,500 Org - 750 Equip
    ==================================


    ===[GASEOUS]========(1.9 Ratio)===
    0.0% Daily Growth - 10,000 Max.Pop
    50 Col make 1 Def - 05,000 Max.Def
    __________________________________
    (Fuel Ore Mine)
    XX Col make 1 Fig - Max.Col: 0,000 > 0 fig
    XX Col make 1 Res - Max.Res: 9,000 > 0 ore
    (Organics Farm)
    XX Col make 1 Fig - Max.Col: 0,000 > 0 fig
    XX Col make 1 Res - Max.Res: 3,000 > 0 org
    (Equip Factory)
    XX Col make 1 Fig - Max.Col: 0,000 > 0 fig
    XX Col make 1 Res - Max.Res: 1,500 > 0 equ
    __________________________________
    1|Citadel 7 Build Days - 6,000 Col
    7,500 Ore - 3,000 Org - 900 Equip
    2|Com.Cpu 5 Build Days - 4,000 Col
    4,500 Ore - 2,000 Org - 600 Equip
    3|QuasarC 6 Build Days - 5,000 Col
    6,000 Ore - 2,500 Org - 750 Equip
    4|Shields 3 Build Days - 2,000 Col
    2,000 Ore - 1,000 Org - 300 Equip
    5|TranDrv 2 Build Days - 1,000 Col
    1,000 Ore - 0,500 Org - 150 Equip
    6|IntrGen 4 Build Days - 3,000 Col
    3,000 Ore - 1,500 Org - 450 Equip
    ==================================


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    View text better by cutting then paste in notepad.
    Changing stats can be done quickly, just copying.

    The defenses are not updated in the attached file.
    Neither is the Gaseous 1.9 ratio to make it useful.
    Attached Files Attached Files
    Last edited by Ordos; 10-24-2014 at 08:39 AM.

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