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Thread: New planet stats

  1. #1
    Join Date
    Jun 2014
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    28

    New planet stats

    |PLANETS|RATIO|MAX.POP./GROW|MAX.DEF./MAKE|MAX.FUEL/WORKERS/MAKE|MAX.FOOD/WORKERS/MAKE|MAX.EQU./WORKERS/MAKE|
    | EARTH | 1.2 | 35,000 /5.0%| 20,000 / 20 |150,000 / 10000 / 3. |100,000 / 10000 / 5 | 75,000 / 10000 / 12 |
    |OCEANIC| 1.2 | 30,000 /4.0%| 15,000 / 25 | 50,000 / ----- / -- |400,000 / 25000 / 3 | 15,000 / ----- / -- |
    | MOUNT | 1.3 | 25,000 /2.0%| 60,000 / 10 |300,000 / 10000 / 2. | 75,000 / ----- / - |100,000 / 10000 / 10 |
    |VOLCANO| 1.4 | 15,000 /0.5%| 30,000 / 15 |900,000 / 10000 / .5 | 25,000 / ----- / - | 20,000 / ----- / -- |
    |DESERT | 1.5 | 20,000 /1.0%| 80,000 / 5 |600,000 / 15000 / 1. | 50,000 / ----- / - | 25,000 / ----- / -- |
    |GLACIAL| 1.6 | 20,000 /1.0%|250,000 / 4 | 75,000 / ----- / -- |200,000 / 15000 / 4 | 50,000 / ----- / -- |
    |GASEOUS| 1.8 | 10,000 /0.0%|500,000 / 1 | 10,000 / ----- / -- | 10,000 / ----- / - | 10,000 / ----- / -- |

    Defenses should not be transferable.

    & Mobile planet should be last level.

    Paste this into notepad to line it up.

  2. #2
    Join Date
    Jun 2014
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    28

    Arrow Addendum

    I forgot to add that none should produce fighters.
    Since all but two of them do not make any metal.
    Obviously you sell the resources then buy fighters.

    It only makes more sense this way... plus it gives
    greater value to the defenses, which keep in mind
    do not give any points so you have to help it some.

    The point is to balance things out to make all useful.

  3. #3
    Join Date
    Jun 2012
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    Chicago
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    Like the ideas and the initiative, would like to hear what others think about it.

    I personally think it might be better to improve the planets that aren't as useful rather than edit down those that already are. I also would point out, that with the ore already increased for the gas and the glacial, that makes them much more of a viable option for ptrading relatively early, which gives them a use, even if it is less helpful later in the game.

    Quote Originally Posted by Ordos View Post
    |PLANETS|RATIO|MAX.POP./GROW|MAX.DEF./MAKE|MAX.FUEL/WORKERS/MAKE|MAX.FOOD/WORKERS/MAKE|MAX.EQU./WORKERS/MAKE|
    | EARTH | 1.2 | 35,000 /5.0%| 20,000 / 20 |150,000 / 10000 / 3. |100,000 / 10000 / 5 | 75,000 / 10000 / 12 |
    |OCEANIC| 1.2 | 30,000 /4.0%| 15,000 / 25 | 50,000 / ----- / -- |400,000 / 25000 / 3 | 15,000 / ----- / -- |
    | MOUNT | 1.3 | 25,000 /2.0%| 60,000 / 10 |300,000 / 10000 / 2. | 75,000 / ----- / - |100,000 / 10000 / 10 |
    |VOLCANO| 1.4 | 15,000 /0.5%| 30,000 / 15 |900,000 / 10000 / .5 | 25,000 / ----- / - | 20,000 / ----- / -- |
    |DESERT | 1.5 | 20,000 /1.0%| 80,000 / 5 |600,000 / 15000 / 1. | 50,000 / ----- / - | 25,000 / ----- / -- |
    |GLACIAL| 1.6 | 20,000 /1.0%|250,000 / 4 | 75,000 / ----- / -- |200,000 / 15000 / 4 | 50,000 / ----- / -- |
    |GASEOUS| 1.8 | 10,000 /0.0%|500,000 / 1 | 10,000 / ----- / -- | 10,000 / ----- / - | 10,000 / ----- / -- |

    Defenses should not be transferable.

    & Mobile planet should be last level.

    Paste this into notepad to line it up.

  4. #4
    Join Date
    Jun 2014
    Posts
    28
    Also notice that the production of all things allow for a couple months without maxing out. Which most games are over by then.

    The small changes thus far are not great enough to make any other attractive besides the same Ocean & Mountain, then to a lesser extent Earth and much lesser Volcanic.
    Obviously now the Desert, Glacial and Gaseous are worthless in favor of the better choices.

    As you can see this cleans things up. Since there is no reason to have the production option available if it takes like 20+ colonists, you would obviously use those elsewhere.

    Defense gives zero points. Plus cannot be used to attack. So they are not as valuable as a fighter.
    Fuel Ore gives zero points. Usually people run scouts into cannons, therefore wasting it. So it is not as valuable as a fighter.

    So you have to offset by allowing much more of those to balance out the resources that can be sold for the credits to purchase fights that do give points.
    And since fighters do give points, you should at least have to use turns to go buy them.

    Some will still use the same planets due to points given. But, in a money run a Gas or Ice could hold credits.

    This is simple as data entry, so it is an easier improvement than coding.

    The level upgrades are not too bad, so no need to bother with those until later maybe.
    Except mobile planets basically end the game, so it should be the last level. Plus having to get the generator will encourage players to actually make use of that.

  5. #5
    Join Date
    Jun 2014
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    28
    Quote Originally Posted by ntmid8r View Post
    I personally think it might be better to improve the planets that aren't as useful rather than edit down those that already are. I also would point out, that with the ore already increased for the gas and the glacial, that makes them much more of a viable option for ptrading relatively early, which gives them a use, even if it is less helpful later in the game.
    Doing the math, you can see the production amount of resources to sell for credits to then buy fighters with amounts to roughly the same as the current.
    Only difference is that you don't double up on it buy getting the "free fighter" plus the resources to sell to go buy another fighter. Which this is what blows away the other planets worth which make a lousy defense or fuel ore.

    For examples;

    Mountain fuel ore current: 10,000 / 2 = 5000
    Mountain fuel ore improve: 10,000 / 2 = 5000

    Earth organics current: 14,000 pop / 7 = 2000
    Earth organics improve: 10,000 pop / 5 = 2000

    Earth equipment current: 13,000 / 13 = 1000
    Earth equipment improve: 10,000 / 12 = 833
    (This should be swapped with the Mountain's 10 to make this the same, then have Mountain equipment 12)
    Earth equipment improve: 10,000 / 10 = 1000
    Last edited by Ordos; 08-28-2017 at 12:13 PM.

  6. #6
    Join Date
    Jun 2014
    Posts
    28
    [Updated chart with some changes, plus breakdowns of the production calculations to compare. ]

    |PLANETS|RATIO|MAX.POP./GROW|MAX.DEF./MAKE|MAX.FUEL/WORKERS/MAKE|MAX.FOOD/WORKERS/MAKE|MAX.EQU./WORKERS/MAKE|
    | EARTH | 1.2 | 35,000 /5.0%| 20,000 / 20 |150,000 / 10000 / 3. |100,000 / 10000 / 5 |100,000 / 10000 / 10 |
    |OCEANIC| 1.2 | 30,000 /4.0%| 15,000 / 25 | 50,000 / ----- / -- |400,000 / 25000 / 3 | 15,000 / ----- / -- |
    | MOUNT | 1.3 | 25,000 /2.0%| 60,000 / 10 |300,000 / 10000 / 2. | 75,000 / ----- / - | 75,000 / 10000 / 12 |
    |VOLCANO| 1.4 | 15,000 /0.5%| 30,000 / 15 |900,000 / 10000 / .5 | 25,000 / ----- / - | 20,000 / ----- / -- |
    |DESERT | 1.5 | 20,000 /1.0%| 80,000 / 5 |600,000 / 15000 / 1. | 50,000 / ----- / - | 25,000 / ----- / -- |
    |GLACIAL| 1.6 | 20,000 /1.0%|250,000 / 4 | 75,000 / ----- / -- |200,000 / 15000 / 4 | 50,000 / ----- / -- |
    |GASEOUS| 1.8 | 10,000 /0.0%|500,000 / 1 | 25,000 / ----- / -- | 15,000 / ----- / - | 10,000 / ----- / -- |

    WITH A MAX WORK POPULATION COMPARISON: ( THE " / #### FIGS" MEANS CREDIT WORTH IN FIGHTERS AFTER ALL OF THAT DAILY RESOURCE AMOUNT IS SOLD.)
    EARTH 30,000 POP = 1500 DEF, 3333 FUEL, 2000 FOOD / 1806 FIGS, 1000 EQUP / 3194 FIGS. (5000 FIGHTERS TOTAL)
    OCEAN 25,000 POP = 1000 DEF, 8333 FOOD / 7526 FIGS.
    MOUNT 20,000 POP = 2000 DEF, 5000 FUEL, 833 EQUP / 2661 FIGS.
    VCANO 10,000 POP = 666 DEF, 20000 FUEL.
    DESRT 15,000 POP = 3000 DEF, 15000 FUEL.
    GLACL 15,000 POP = 3750 DEF, 3750 FOOD / 3387 FIGS.
    GASES 10,000 POP = 10000 DEF.

    WITH A 10,000 POPULATION COMPARISON: ( THE " / #### FIGS" MEANS CREDIT WORTH IN FIGHTERS AFTER ALL OF THAT DAILY RESOURCE AMOUNT IS SOLD.)
    EARTH 500 DEF, 1000 EQUP / 3194 FIGS.
    OCEAN 400 DEF, 3333 FOOD / 3010 FIGS.
    MOUNT 1000 DEF, 833 EQUP / 2661 FIGS.
    VCANO 666 DEF, 20000 FUEL.
    DESRT 2000 DEF, 10000 FUEL.
    GLACL 2500 DEF, 2500 FOOD / 2258 FIGS.
    GASES 10000 DEF.
    Last edited by Ordos; 08-31-2017 at 12:18 PM.

  7. #7
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    Leave the planets alone...
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